When did video games become violent?

There was once a time when computer and video games were synonymous with Super Mario, Claw, Dangerous Dave, and Pinball. Today, they are synonymous with Grand Theft Auto, PubG and Fortnite. As technology has evolved, games too have evolved. They are more life-like now, with brilliant graphics and virtual or augmented reality to enhance the experience. But with this evolution, there has also been a change in the content of the games. They are far more violent, and the ability to communicate with other players in real-time only makes it more dangerous.

Over the years, violence in video games has been called out by activists and parents. Many claim it has an impact on the behaviour of teens, making them violent. However, the American Psychological Association states that there is little to no evidence connecting violence in children to video games, though there is definitely an increase in aggression due to playing violent video games.

The same is the case with movies as well. From homicides to bloodshed to graphic scenes, many films today are filled with violence and are passed with a PG certificate. However, with OTT platforms, children in their pre teens and early teens also have access to such movies.

Multiple studies over the years have shown that there is a link to exposure to violence in movies and violent behaviour among youngsters. In American youth aged 15 to 34 years, two of the top three causes of death are homicide and suicide, and many of these deaths involve firearms. It is said gun violence will lead to more deaths than cancer, pneumonia, influenza, asthma, HIV/AIDS combined.

Thus, if you have access to OTT, check the censor rating and adhere to it before you decide watch a movie.

Picture Credit : Google

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